Moon Harvest v1.1.0 (post-jam update)


Now that Ludum Dare 52 is over I’ve added a bit of the stuff that was originally planned for the game, mainly the fuel mechanic for the jetpack. Tried making the placeholder art less placeholderish as well (but it’s still programmer’s art, sorry 😅)

  • Fuel mechanic: now each extra jump using jetpack costs 1 fuel unit. Trigle can be used on the refinery to make fuel (so there's a reason not to just sell all the trigle at the shop)
  • Sleeping at home now gives some feedback instead of just a sound effect. Player is informed that some time has passed, some crops have grown back, fuel was produced at the refinery and the rent was paid.
  • Rent now has some inflation, so the home can't be exploited for infinite trigle. If the player can't pay with credits, they'll have their trigle taken. If they don't have either money or trigle, they risk losing oxygen tanks or even the jetpack. 
  • Even without sleeping, a few crops can grow back between cave visits.
  • Now if the player falls or runs out of oxygen they will faint and drop all their trigle on the cave. Some of that trigle will become a bundle which can be recovered (as long as the player don't faint again). Key pieces are also lost upon fainting, but in that case they will just return to their original locations.

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